A few days ago, AMD released a video explaining DirectX 12 frame pacing for multiple graphics chips installed in a single PC. The video is hosted by AMD’s Senior Manager of Product Marketing Scott ...
Modders have gotten DLSS Multi Frame Generation 4X to run on GeForce RTX 30 Series GPUs even though it's 'exclusive' to the ...
The most useful GPU testing of the week did not involve a new graphics card, or even a benchmark run in the usual sense. ComputerBase strapped an LDAT light sensor to seven games and measured the full ...
A modder has figured out how to get DLSS Multi Frame Generation to work on RTX 40 series without using FSR, by intercepting ...
If you’ve read any our video card reviews for the last few months, you’ve probably noticed that we have included frame time results using FCAT in our performance data. For single GPU configurations, ...
If you're a fan of having multiple graphics cards powering your gaming PC, you should be looking forward to what's possible with DirectX 12 and its intrinsic multi-GPU features. In essence, multi-GPU ...
KitGuru was recently given the chance to fire some questions over to AMD's Scott Wasson on the topic of frame pacing for multi-GPU (mGPU) configurations using DirectX 12. Frame pacing has long been an ...
Just over a month ago we heard from AMD's Radeon Twitter account that the graphics driver wizards at the firm were working hard on fixing the irksome micro-stutter issues users were experiencing, ...
AMD has announced its latest update to the Fluid Motion Frames technology which improves stuttering and frame pacing encountered in games. AMD Fluid Motion Frames Technology Is Now Better Than Before ...
AMD has claimed that its delayed driver patch to fix frame-pacing issues on Crossfire Eyefinity setups will finally be arriving in January. Frame-pacing is a means of addressing an issue in multi-GPU ...
Square Enix has something of an established pattern for its largest properties: Announce a project far too early, take an inordinate amount of time slogging through development hell, and then drag a ...
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