Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity Backtracks, Nixes Game Install Runtime Fees for Personal Plans For those on Unity Pro and Unity Enterprise, the runtime fee will only kick in with the next long-term support (LTS) version of ...
UPDATE 9/22: After some serious backlash, the company says the Unity Personal plan will still be free and games built on it won't be subject to runtime fees. For those on Unity Pro and Unity ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
Unity Acknowledges 'Confusion and Frustration' Among Developers But Won't Walk Back Install Fee Plan
Game developers are still furious about Unity's planned install fees, but the platform holder is holding fast to its new policy, arguing that "90 percent of [Unity] customers will not be affected by ...
Unity Technologies will make changes to its wildly unpopular install-based fee policy, the company said Sunday in a post on the platform formerly known as Twitter. The update comes days after Unity ...
After nearly a week of protracted developer anger over a newly announced runtime fee of up to $0.20 per game install, Unity says it will be “making changes” to that policy and will share a further ...
UPDATE: Unity issued another apology today for its Runtime Fee debacle, and outlined the changes it will make to the policy. "We should have spoken with more of you and we should have incorporated ...
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